HiRes Terrain FOV

In its current implementation, the terrain does stop drawing as you get fairly far out. When you're up north, like you are, you see a bit less than if you were further south because the longitudinal lines pinch together (and the map is tiled in lat/long).
 
Memory limitation?  That would be my guess since the sheer number of data points is so large...

Maybe they need to load the low-res data as well to allow zooming out into space?
 
Back
Top