What I said was we try to make each product "the best version of itself". HDX has some pretty different user interface paradigms that include the things you've run into, but also include other things like the way screen layout is driven (HDX does not have a 20% vertical EMS band at all, for one). The entire bottom menu is different. HDX has knobs but no joysticks. So there are lots of things that aren't the same. SkyView Classic and Touch's interface are fundamentally different than HDX's.
To answer your question directly though, there would be significant engineering investment necessary to make HDX's UX work on Touch.
And even if it were a question of there not being any investment necessary, and it was just "flip a switch" to make Touch work like HDX, we still would likely choose not to. We can't change Touch over to the HDX interface wholesale: there is too much fleet experience with the way things work today. Not everybody that has substantial experience with Touch will prefer HDX's heavier use of the touch screen - although we're sure many would. Look at what happened when we made a change as relatively "small" as the HSI circle/oval issue.
You might say "make it an option". Well, we've been down the path of "make EVERYTHING an option", and where it leads is to more complexity in support, education, customer understanding, and future development. This is another reason that the "full" HDX experience isn't coming to SkyView Touch: an option that transforms the entire UX of a product in such a fundamental way is hard to support. In a nutshell, we're differentiating the products themselves in a variety of ways, from physical design , to the way touchscreen gestures are used, to the way we position them in the market.
To answer your question directly though, there would be significant engineering investment necessary to make HDX's UX work on Touch.
And even if it were a question of there not being any investment necessary, and it was just "flip a switch" to make Touch work like HDX, we still would likely choose not to. We can't change Touch over to the HDX interface wholesale: there is too much fleet experience with the way things work today. Not everybody that has substantial experience with Touch will prefer HDX's heavier use of the touch screen - although we're sure many would. Look at what happened when we made a change as relatively "small" as the HSI circle/oval issue.
You might say "make it an option". Well, we've been down the path of "make EVERYTHING an option", and where it leads is to more complexity in support, education, customer understanding, and future development. This is another reason that the "full" HDX experience isn't coming to SkyView Touch: an option that transforms the entire UX of a product in such a fundamental way is hard to support. In a nutshell, we're differentiating the products themselves in a variety of ways, from physical design , to the way touchscreen gestures are used, to the way we position them in the market.